Scene transitions initial implementation
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@@ -235,10 +235,11 @@ offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("6_hq16y")
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[connection signal="ClearPlayerBG" from="." to="StageGUI/CharacterSelect" method="ClearPlayerBGs"]
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[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
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[connection signal="CapricornSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnCapricornSelected"]
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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[connection signal="OnGameOver" from="StageGUI" to="GameOver" method="OnGameOver"]
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[connection signal="OnGameOver" from="StageGUI" to="StageGUI/CharacterSelect" method="ClearPlayerBGs"]
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[connection signal="OnPlayerGameOver" from="StageGUI" to="StageGUI/CharacterSelect" method="OnPlayerGameOver"]
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[connection signal="PiscesSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnPiscesSelected"]
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[connection signal="SagittariusSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnSagittariusSelected"]
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