Scene transitions initial implementation
This commit is contained in:
@@ -9,6 +9,8 @@ public partial class GameManager : Node
|
||||
public delegate void OnPlayerGameOverEventHandler();
|
||||
[Signal]
|
||||
public delegate void ReselectCharacterEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void ClearPlayerBGEventHandler(Array<Player> players);
|
||||
|
||||
[Export]
|
||||
private Array<PackedScene> PlayerScenes;
|
||||
@@ -126,14 +128,17 @@ public partial class GameManager : Node
|
||||
|
||||
public void OnLevelClear()
|
||||
{
|
||||
var playerCharacters = GetTree().GetNodesInGroup("Player");
|
||||
|
||||
foreach (var player in Players)
|
||||
{
|
||||
EmitSignal(SignalName.ClearPlayerBG, player.PlayerNumber);
|
||||
player.CharactersLeftOnStage.AddRange(player.CharactersExited);
|
||||
player.CharactersExited.Clear();
|
||||
player.CharacterIndex = 0;
|
||||
}
|
||||
|
||||
var playerCharacters = GetTree().GetNodesInGroup("Player");
|
||||
|
||||
foreach (var character in playerCharacters)
|
||||
character.GetParent().RemoveChild(character);
|
||||
|
||||
@@ -144,8 +149,5 @@ public partial class GameManager : Node
|
||||
var main = GetTree().Root.GetNode<Main>("/root/Main");
|
||||
_levelIndex++;
|
||||
main.LoadNextLevel(_levelIndex);
|
||||
|
||||
foreach (var player in Players)
|
||||
EmitSignal(SignalName.ReselectCharacter, player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user