idk dude
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@@ -44,6 +44,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
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collision_layer = 44
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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@@ -75,6 +76,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
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collision_layer = 44
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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@@ -44,6 +44,7 @@ tilt_enabled = false
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[node name="HitBox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
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collision_layer = 44
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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@@ -76,6 +77,7 @@ tilt_enabled = false
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[node name="HitBox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
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transform = Transform3D(0.999999, 0, 0.00207308, 0, 1, 0, -0.00207308, 0, 0.999999, 0.00236542, -1, -0.53373)
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collision_layer = 44
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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@@ -226,7 +226,7 @@ _speed = 1.5
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[node name="Pivot" type="Node3D" parent="."]
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[node name="Sprite" type="AnimatedSprite3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.51107, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05046, 0)
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billboard = 1
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sprite_frames = SubResource("SpriteFrames_h2iud")
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animation = &"WalkSide"
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@@ -8,6 +8,7 @@ public partial class CapricornControls : Character
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public override void _Ready()
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{
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base._Ready();
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Position = OwnerPlayer.SpawnPoint.Position;
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_sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite");
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}
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@@ -88,7 +89,8 @@ public partial class CapricornControls : Character
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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var projectile = _fireProjectile.Instantiate<Node3D>();
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projectile.Position = Position;
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GetParent().AddChild(projectile);
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if (GetParent() != null)
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GetParent().AddChild(projectile);
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CanShoot = true;
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IsShooting = false;
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}
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@@ -100,7 +102,8 @@ public partial class CapricornControls : Character
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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var projectile = _altFireProjectile.Instantiate<Node3D>();
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projectile.Position = Position;
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GetParent().AddChild(projectile);
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if (GetParent() != null)
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GetParent().AddChild(projectile);
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CanShoot = true;
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IsShooting = false;
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}
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@@ -130,7 +133,6 @@ public partial class CapricornControls : Character
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public new void OnHit(Node3D node)
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{
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if (this != null)
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
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}
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}
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