idk dude
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@@ -2,12 +2,6 @@ using Godot;
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public partial class EnemyBullet : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
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}
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public new void OnProjectileHit(Node node)
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{
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SetPhysicsProcess(false);
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@@ -15,7 +9,7 @@ public partial class EnemyBullet : Projectile
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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GD.Print("Player hit: " + character.Name);
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character.Call(Character.MethodName.OnHit, node);
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character.Call(Character.MethodName.OnHit, this);
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}
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QueueFree();
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@@ -2,22 +2,32 @@
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[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
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[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
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[ext_resource type="AudioStream" uid="uid://cfj82os5p8i4p" path="res://Audio/SFX/shooting.wav" id="2_q6wdf"]
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[sub_resource type="Curve3D" id="Curve3D_eve6n"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -3),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
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height = 2.31583
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height = 15.359
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radius = 0.154574
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[node name="TestBullet" type="Node3D"]
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[node name="EnemyBullet" type="Path3D"]
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curve = SubResource("Curve3D_eve6n")
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script = ExtResource("1_rv13r")
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Cooldown = 3.0
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_soundEffect = ExtResource("2_q6wdf")
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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[node name="PathFollow3D" type="PathFollow3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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loop = false
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tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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collision_layer = 0
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collision_mask = 3
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gravity_scale = 0.0
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custom_integrator = true
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continuous_cd = true
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max_contacts_reported = 10
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contact_monitor = true
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@@ -26,19 +36,19 @@ lock_rotation = true
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freeze = true
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freeze_mode = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"]
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transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0.0111055, 1.02602, 0)
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shape = SubResource("CylinderShape3D_e4v7f")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
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transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.390424, 0, 0.436329)
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centered = false
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axis = 1
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texture = ExtResource("2_6l2aj")
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[node name="TTL" type="Timer" parent="."]
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[node name="TTL" type="Timer" parent="PathFollow3D"]
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process_callback = 0
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wait_time = 0.8
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autostart = true
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[connection signal="body_entered" from="RigidBody3D" to="." method="OnProjectileHit"]
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[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnProjectileHit"]
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@@ -1178,6 +1178,8 @@ _data = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
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collision_layer = 0
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collision_mask = 69
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axis_lock_angular_x = true
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axis_lock_angular_z = true
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gravity_scale = 0.0
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max_contacts_reported = 20
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contact_monitor = true
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@@ -6,7 +6,7 @@
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="4_1vt55"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
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size = Vector3(0.721796, 2.37333, 0.564825)
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size = Vector3(0.722, 1, 0.565)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cr37n"]
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resource_name = "Material.002"
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@@ -895,6 +895,7 @@ shadow_mesh = SubResource("ArrayMesh_j7wsk")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257979, 0)
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collision_layer = 0
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collision_mask = 69
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gravity_scale = 0.0
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max_contacts_reported = 20
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contact_monitor = true
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can_sleep = false
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@@ -911,7 +912,7 @@ _fireProjectile = ExtResource("3_qenx3")
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_distanceToPlayer = 5.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.795379, 0.0138905)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.929308, 0.0138905)
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shape = SubResource("BoxShape3D_dm3u7")
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[node name="ranged enemy" type="Node3D" parent="."]
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@@ -26,11 +26,11 @@ public partial class BasicEnemy : Node3D
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public void OnPlayerHit(Node3D node)
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{
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GD.Print("Collision with player");
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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GD.Print("Collision with player at " + node.GlobalPosition + "by " + Name);
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GD.Print("Player hit: " + character.Name);
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character.Call(Character.MethodName.OnHit, node);
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character.Call(Character.MethodName.OnHit, this);
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}
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}
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}
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