sum fixes
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@@ -17,18 +17,4 @@ public partial class MeleeEnemy : BasicEnemy
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LookAt(-target.Position, Vector3.Up);
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}
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}
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}
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public partial class BasicEnemy : Node3D
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{
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public void OnHit(Node3D node)
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{
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QueueFree();
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}
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private void DebugOnHit()
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{
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var node = new Node3D();
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OnHit(node);
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}
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}
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}
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