This commit is contained in:
2023-09-07 01:21:05 -07:00
parent 379ef0189c
commit 4b840bbe7f
6 changed files with 495 additions and 51 deletions

View File

@@ -1,21 +1,13 @@
[gd_scene load_steps=13 format=3 uid="uid://vwrw05ob2caq"] [gd_scene load_steps=5 format=3 uid="uid://vwrw05ob2caq"]
[ext_resource type="Script" path="res://GameLogic/Main.cs" id="1_g4hua"] [ext_resource type="Script" path="res://GameLogic/Main.cs" id="1_g4hua"]
[ext_resource type="PackedScene" uid="uid://dqv03pua4j8ga" path="res://Levels/Scenes/Level1.tscn" id="2_8xl51"]
[ext_resource type="PackedScene" uid="uid://b12gq4yqc3d8i" path="res://UI/MainMenu.tscn" id="2_kvovw"] [ext_resource type="PackedScene" uid="uid://b12gq4yqc3d8i" path="res://UI/MainMenu.tscn" id="2_kvovw"]
[ext_resource type="PackedScene" uid="uid://basequfmpg04f" path="res://Levels/Scenes/Level2.tscn" id="3_t7swd"]
[ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="4_bs7wi"] [ext_resource type="PackedScene" uid="uid://btl5fdyjewnwc" path="res://Levels/Scenes/Level3.tscn" id="4_bs7wi"]
[ext_resource type="PackedScene" uid="uid://ctvkevnc0wxka" path="res://Levels/Scenes/Level4.tscn" id="5_n8o1o"]
[ext_resource type="PackedScene" uid="uid://col60npvg7wr1" path="res://Levels/Scenes/Level6.tscn" id="6_pqdlv"]
[ext_resource type="PackedScene" uid="uid://8ukphol1isp2" path="res://Levels/Scenes/Level5.tscn" id="7_8fpis"]
[ext_resource type="PackedScene" uid="uid://bsq7edeueqyjg" path="res://Levels/Scenes/Level7.tscn" id="8_mi3pb"]
[ext_resource type="PackedScene" uid="uid://c4xcka4ekuur8" path="res://Levels/Scenes/Level8.tscn" id="9_1ajc1"]
[ext_resource type="PackedScene" uid="uid://djwln4at4ho44" path="res://Levels/Scenes/Level9.tscn" id="11_hkjaq"]
[ext_resource type="PackedScene" uid="uid://cxj6yeddshy16" path="res://GameLogic/GameManager.tscn" id="11_wiyvp"] [ext_resource type="PackedScene" uid="uid://cxj6yeddshy16" path="res://GameLogic/GameManager.tscn" id="11_wiyvp"]
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
script = ExtResource("1_g4hua") script = ExtResource("1_g4hua")
Levels = Array[PackedScene]([ExtResource("2_8xl51"), ExtResource("5_n8o1o"), ExtResource("3_t7swd"), ExtResource("4_bs7wi"), ExtResource("6_pqdlv"), ExtResource("7_8fpis"), ExtResource("8_mi3pb"), ExtResource("9_1ajc1"), ExtResource("11_hkjaq"), ExtResource("11_hkjaq")]) Levels = Array[PackedScene]([ExtResource("4_bs7wi")])
GameManager = ExtResource("11_wiyvp") GameManager = ExtResource("11_wiyvp")
[node name="MainMenu" parent="." instance=ExtResource("2_kvovw")] [node name="MainMenu" parent="." instance=ExtResource("2_kvovw")]

8
Levels/DoorShader.tres Normal file
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@@ -0,0 +1,8 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://blksoavfhtf06"]
[ext_resource type="Shader" path="res://Levels/Scenes/Door.gdshader" id="1_by6f6"]
[resource]
render_priority = 1
shader = ExtResource("1_by6f6")
shader_parameter/albedo = null

View File

@@ -0,0 +1,8 @@
shader_type spatial;
uniform vec3 albedo : source_color;
varying float setAlpha;
void fragment() {
ALBEDO = albedo;
ALPHA = setAlpha;
}

File diff suppressed because one or more lines are too long

View File

@@ -1,13 +1,25 @@
[gd_scene load_steps=5 format=3 uid="uid://c4xcka4ekuur8"] [gd_scene load_steps=9 format=3 uid="uid://c4xcka4ekuur8"]
[ext_resource type="PackedScene" uid="uid://b6ciyf30f07ll" path="res://Levels/Models/Stage8/STAGE 8.glb" id="2_wcvbl"] [ext_resource type="PackedScene" uid="uid://b6ciyf30f07ll" path="res://Levels/Models/Stage8/STAGE 8.glb" id="2_wcvbl"]
[ext_resource type="PackedScene" uid="uid://jgf7k1r35km1" path="res://Scenes/ExitPortal.tscn" id="3_44edv"] [ext_resource type="PackedScene" uid="uid://jgf7k1r35km1" path="res://Levels/ExitPortal.tscn" id="3_44edv"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_3ne7n"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_3ne7n"]
radius = 0.957319 radius = 0.957319
[sub_resource type="SpriteFrames" id="SpriteFrames_16emx"] [sub_resource type="SpriteFrames" id="SpriteFrames_16emx"]
[sub_resource type="BoxShape3D" id="BoxShape3D_3n0wx"]
size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_bimq8"]
size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_gb7u1"]
size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_yia8d"]
size = Vector3(5, 20, 27.822)
[node name="Level8" type="Node3D" groups=["Level"]] [node name="Level8" type="Node3D" groups=["Level"]]
process_mode = 3 process_mode = 3
@@ -29,4 +41,22 @@ sprite_frames = SubResource("SpriteFrames_16emx")
[node name="STAGE 8" parent="." instance=ExtResource("2_wcvbl")] [node name="STAGE 8" parent="." instance=ExtResource("2_wcvbl")]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.52066, 2.71587, 0)
shape = SubResource("BoxShape3D_3n0wx")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.39414, 0, 0)
shape = SubResource("BoxShape3D_bimq8")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 2.43488, -8.5122)
shape = SubResource("BoxShape3D_gb7u1")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
shape = SubResource("BoxShape3D_yia8d")
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"] [connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]

View File

@@ -2,7 +2,11 @@ using Godot;
public partial class Level3 : Level public partial class Level3 : Level
{ {
private int _numberOfHits = 3; [Export]
public AnimationPlayer AnimationPlayer { get; set; }
[Export]
private int _numberOfHits = 10;
private MeshInstance3D _door; private MeshInstance3D _door;
public override void _Ready() public override void _Ready()
@@ -15,6 +19,8 @@ public partial class Level3 : Level
{ {
_numberOfHits--; _numberOfHits--;
GD.Print(_numberOfHits); GD.Print(_numberOfHits);
AnimationPlayer.Play("HitFlash");
if (_numberOfHits == 0) if (_numberOfHits == 0)
{ {
_door.QueueFree(); _door.QueueFree();