Actual fix

This commit is contained in:
2023-09-06 18:28:14 -07:00
parent f4c0944afa
commit 41adf908a5
5 changed files with 49 additions and 49 deletions

View File

@@ -4,7 +4,7 @@ using System.Linq;
public partial class FireAtPlayer : Timer public partial class FireAtPlayer : Timer
{ {
[Export] [Export]
private StaticBody3D _enemy; private Area3D _enemy;
[Export] [Export]
private PackedScene _fireProjectile; private PackedScene _fireProjectile;

View File

@@ -1181,8 +1181,8 @@ script = ExtResource("1_50och")
[node name="CharacterBody3D" type="CharacterBody3D" parent="."] [node name="CharacterBody3D" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
collision_layer = 0 collision_layer = 4096
collision_mask = 0 collision_mask = 2
axis_lock_angular_x = true axis_lock_angular_x = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
@@ -1193,7 +1193,7 @@ shape = SubResource("BoxShape3D_1nq5h")
[node name="Area3D" type="Area3D" parent="CharacterBody3D"] [node name="Area3D" type="Area3D" parent="CharacterBody3D"]
collision_layer = 0 collision_layer = 0
collision_mask = 4098 collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D/Area3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)

View File

@@ -4,6 +4,9 @@
[ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"] [ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"]
[ext_resource type="Script" path="res://Enemies/Attacks/FireAtPlayer.cs" id="3_qt2md"] [ext_resource type="Script" path="res://Enemies/Attacks/FireAtPlayer.cs" id="3_qt2md"]
[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
size = Vector3(0.721796, 2.37333, 0.564825)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cr37n"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cr37n"]
resource_name = "Material.002" resource_name = "Material.002"
cull_mode = 2 cull_mode = 2
@@ -887,182 +890,177 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_j7wsk") shadow_mesh = SubResource("ArrayMesh_j7wsk")
[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
size = Vector3(0.721796, 2.37333, 0.564825)
[node name="RangedEnemy" type="CharacterBody3D" groups=["Enemy"]] [node name="RangedEnemy" type="CharacterBody3D" groups=["Enemy"]]
collision_layer = 4098 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.532091, 0)
collision_mask = 4098 collision_layer = 4096
axis_lock_linear_x = true collision_mask = 2
axis_lock_linear_y = true
axis_lock_linear_z = true
axis_lock_angular_x = true
axis_lock_angular_z = true
script = ExtResource("1_01lvj") script = ExtResource("1_01lvj")
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")] [node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")]
wait_time = 3.0 wait_time = 3.0
autostart = true autostart = true
script = ExtResource("3_qt2md") script = ExtResource("3_qt2md")
_enemy = NodePath("../StaticBody3D") _enemy = NodePath("../Area3D")
_fireProjectile = ExtResource("3_qenx3") _fireProjectile = ExtResource("3_qenx3")
[node name="ranged enemy" type="Node3D" parent="."] [node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.5, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.113206, 0.857215, 0)
collision_layer = 4096
collision_mask = 2
[node name="Cube" type="MeshInstance3D" parent="ranged enemy"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("BoxShape3D_dm3u7")
[node name="ranged enemy" type="Node3D" parent="Area3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.113206, -0.357215, 0)
[node name="Cube" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_q32da") mesh = SubResource("ArrayMesh_q32da")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Plane" type="MeshInstance3D" parent="ranged enemy"] [node name="Plane" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(-0.0100222, 0.0018531, -0.000882675, 1.93522e-05, -0.00431383, -0.00927625, -0.00205249, -0.00908929, 0.00422261, -0.303114, 0.427881, 0.058823) transform = Transform3D(-0.0100222, 0.0018531, -0.000882675, 1.93522e-05, -0.00431383, -0.00927625, -0.00205249, -0.00908929, 0.00422261, -0.303114, 0.427881, 0.058823)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_u3ad8") mesh = SubResource("ArrayMesh_u3ad8")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube001" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube001" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.315871, -0.0694096, -0.000752944, 0.0682386, 0.311148, -0.0558839, 0.0127182, 0.0544227, 0.318542, -0.0773843, 0.835929, -0.0333594) transform = Transform3D(0.315871, -0.0694096, -0.000752944, 0.0682386, 0.311148, -0.0558839, 0.0127182, 0.0544227, 0.318542, -0.0773843, 0.835929, -0.0333594)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_rm34g") mesh = SubResource("ArrayMesh_rm34g")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube002" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube002" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0636578, 0.633983, -0.0944303) transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0636578, 0.633983, -0.0944303)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_0bt4x") mesh = SubResource("ArrayMesh_0bt4x")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube003" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube003" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047) transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_8yxbn") mesh = SubResource("ArrayMesh_8yxbn")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube004" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube004" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047) transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_15lqi") mesh = SubResource("ArrayMesh_15lqi")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube005" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube005" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.305187, -0.0854223, 0.0644708, 0.0815859, 0.311789, 0.0269073, -0.0692616, -0.00912739, 0.315772, -0.0531487, 0.661378, -0.0700054) transform = Transform3D(0.305187, -0.0854223, 0.0644708, 0.0815859, 0.311789, 0.0269073, -0.0692616, -0.00912739, 0.315772, -0.0531487, 0.661378, -0.0700054)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_mpb1j") mesh = SubResource("ArrayMesh_mpb1j")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube006" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube006" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047) transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0655749, 0.637828, -0.0946047)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_mcinf") mesh = SubResource("ArrayMesh_mcinf")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube008" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube008" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_pmc1t") mesh = SubResource("ArrayMesh_pmc1t")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube009" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube009" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0684862, 0.799624, -0.0750265) transform = Transform3D(0.313807, -0.0597582, 0.0504638, 0.0682386, 0.311148, -0.0558839, -0.0382248, 0.0648728, 0.31452, -0.0684862, 0.799624, -0.0750265)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_gtkhd") mesh = SubResource("ArrayMesh_gtkhd")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube010" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube010" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_trp2a") mesh = SubResource("ArrayMesh_trp2a")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube012" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube012" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_25adi") mesh = SubResource("ArrayMesh_25adi")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube014" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube014" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.386719, -0.0654828, -0.0060564, 0.0657464, 0.385777, 0.0270154, 0.00144638, -0.0276482, 0.391293, -0.352872, 0.654756, -0.0707455) transform = Transform3D(0.386719, -0.0654828, -0.0060564, 0.0657464, 0.385777, 0.0270154, 0.00144638, -0.0276482, 0.391293, -0.352872, 0.654756, -0.0707455)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_u67jf") mesh = SubResource("ArrayMesh_u67jf")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube019" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube019" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_ariha") mesh = SubResource("ArrayMesh_ariha")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube020" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube020" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_xyipj") mesh = SubResource("ArrayMesh_xyipj")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube021" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube021" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_jo33y") mesh = SubResource("ArrayMesh_jo33y")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube022" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube022" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_7kmmw") mesh = SubResource("ArrayMesh_7kmmw")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube026" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube026" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_vfj0q") mesh = SubResource("ArrayMesh_vfj0q")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Circle" type="MeshInstance3D" parent="ranged enemy"] [node name="Circle" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(-0.0166754, -0.00145308, 0.00157151, -0.00158678, 0.000108831, -0.0167367, 0.00143639, -0.0167489, -0.000245091, -0.0910357, 0.761053, 0.00444521) transform = Transform3D(-0.0166754, -0.00145308, 0.00157151, -0.00158678, 0.000108831, -0.0167367, 0.00143639, -0.0167489, -0.000245091, -0.0910357, 0.761053, 0.00444521)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_rlqqm") mesh = SubResource("ArrayMesh_rlqqm")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Circle001" type="MeshInstance3D" parent="ranged enemy"] [node name="Circle001" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.0164801, 0.00292982, 0.00157151, 0.001504, 0.000517407, -0.0167367, 0.00296504, -0.0165468, -0.000245089, -0.0447078, 0.770397, 0.00533548) transform = Transform3D(0.0164801, 0.00292982, 0.00157151, 0.001504, 0.000517407, -0.0167367, 0.00296504, -0.0165468, -0.000245089, -0.0447078, 0.770397, 0.00533548)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_sjkuu") mesh = SubResource("ArrayMesh_sjkuu")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube007" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube007" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_ad76t") mesh = SubResource("ArrayMesh_ad76t")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube011" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube011" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_dcy7l") mesh = SubResource("ArrayMesh_dcy7l")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube013" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube013" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_tup6f") mesh = SubResource("ArrayMesh_tup6f")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube015" type="MeshInstance3D" parent="ranged enemy"] [node name="Cube015" type="MeshInstance3D" parent="Area3D/ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053) transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_lu7e3") mesh = SubResource("ArrayMesh_lu7e3")
skeleton = NodePath("") skeleton = NodePath("")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.113206, 0.857215, 0)
collision_mask = 4098
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_dm3u7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.795379, 0.0138905) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.795379, 0.0138905)
shape = SubResource("BoxShape3D_dm3u7") shape = SubResource("BoxShape3D_dm3u7")
[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"] [connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]
[connection signal="body_exited" from="Area3D" to="." method="OnEnemyHit"]

View File

@@ -10,8 +10,9 @@ public partial class RangedEnemy : BasicEnemy
{ {
var convertedPlayers = players.Select(x => (Node3D)x); var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault(); var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var hitBox = GetChildren().OfType<StaticBody3D>().Single(); var hitBox = GetChildren().OfType<Area3D>().Single();
hitBox.LookAt(target.Position, Vector3.Up); hitBox.LookAt(target.Position, Vector3.Up);
hitBox.Rotation = new Vector3(0, hitBox.Rotation.Y, hitBox.Rotation.Z);
} }
} }
} }

View File

@@ -88,6 +88,7 @@ public partial class Character : CharacterBody3D
public void OnHit(Node3D node) public void OnHit(Node3D node)
{ {
GD.Print($"Hit by {node.Name}");
if (this != null) if (this != null)
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer); _gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
} }