Shoot the guy
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@@ -10,6 +10,7 @@ albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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material = SubResource("StandardMaterial3D_phgri")
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[sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"]
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radius = 0.8
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[node name="TestBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
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@@ -21,8 +22,11 @@ _projectileSpeed = 15.0
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collision_layer = 2
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collision_mask = 0
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gravity_scale = 0.0
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custom_integrator = true
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continuous_cd = true
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max_contacts_reported = 10
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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visible = false
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@@ -30,6 +34,7 @@ mesh = SubResource("SphereMesh_wuk0e")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0)
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shape = SubResource("SphereShape3D_rokeu")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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