Tweak perspective, add bubble sprite
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://si4byubqnng4"]
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[ext_resource type="Script" path="res://Scripts/TestBullet.cs" id="1_cavby"]
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[ext_resource type="Texture2D" uid="uid://dpln8jwtpqru0" path="res://Textures/Projectiles/fireball.png" id="2_xa8hs"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_n5c16"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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@@ -33,5 +33,6 @@ skeleton = NodePath("../..")
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shape = SubResource("SphereShape3D_rokeu")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_xa8hs")
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texture = ExtResource("2_n5c16")
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