Tweak perspective, add bubble sprite
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"]
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[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_binxs"]
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[ext_resource type="Texture2D" uid="uid://dpln8jwtpqru0" path="res://Textures/Projectiles/fireball.png" id="2_cl026"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_dv80m"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5vpcx"]
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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@@ -35,8 +35,9 @@ skeleton = NodePath("../..")
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_cl026")
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texture = ExtResource("2_dv80m")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 1.32, 0, 0)
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@@ -55,8 +56,9 @@ skeleton = NodePath("../..")
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_cl026")
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texture = ExtResource("2_dv80m")
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.56619)
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@@ -76,5 +78,6 @@ skeleton = NodePath("../..")
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_cl026")
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texture = ExtResource("2_dv80m")
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