Fix issues

This commit is contained in:
2023-09-04 01:33:30 -07:00
parent 8eeca13607
commit 3738f24705
34 changed files with 306 additions and 159 deletions

View File

@@ -23,7 +23,7 @@ public partial class Player1 : Character
public override void _PhysicsProcess(double delta)
{
if (!_gameManager.IsP1SelectingCharacter)
{
{
Velocity = CalculateCharacterMovement(delta);
MoveAndSlide();
}
@@ -66,7 +66,7 @@ public partial class Player1 : Character
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position;
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
@@ -76,7 +76,7 @@ public partial class Player1 : Character
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position;
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");