Fix various issues
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@@ -1,5 +1,6 @@
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using Godot;
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using Godot.Collections;
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using System.Collections.Generic;
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public partial class Player : Node3D
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{
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@@ -15,8 +16,8 @@ public partial class Player : Node3D
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[Export]
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public int PlayerNumber;
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public Array<Character> CharactersLeftOnStage = new Array<Character>();
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public Array<Character> CharactersExited = new Array<Character>();
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public List<PackedScene> CharactersLeftOnStage = new List<PackedScene>();
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public List<PackedScene> CharactersExited = new List<PackedScene>();
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public Character SelectedCharacter;
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@@ -30,9 +31,7 @@ public partial class Player : Node3D
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{
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foreach (var character in PlayableCharacterScenes)
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{
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var instance = (Character)character.Instantiate();
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instance.Initialize(this);
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CharactersLeftOnStage.Add(instance);
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CharactersLeftOnStage.Add(character);
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}
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}
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}
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