Basic enemy pathing implementation

This commit is contained in:
2023-09-02 17:42:07 -07:00
parent 549cb7a325
commit 334378932c
7 changed files with 160 additions and 132 deletions

View File

@@ -55,7 +55,3 @@ p1_altfire={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
common/physics_ticks_per_second=144