Trying to fix spawn issues
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@@ -25,6 +25,8 @@ public partial class Main : Node
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gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(0));
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if (numberOfPlayers == 2)
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gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(1));
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GetTree().Paused = true;
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}
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public void LoadNextLevel(int currentSceneIndex)
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@@ -42,6 +44,7 @@ public partial class Main : Node
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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GetTree().Paused = true;
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}
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private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
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@@ -50,5 +53,6 @@ public partial class Main : Node
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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GetTree().Paused = true;
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}
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}
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