Trying to fix spawn issues
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@@ -16,12 +16,17 @@ public partial class AreaExit : Node3D
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private void OnExitEntered(Node3D node)
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{
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if (node.GetType() == typeof(Character1))
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_gameManager.RemoveCharacterAndAddToExit((Character1)node);
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if (node.GetType() == typeof(Character2))
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_gameManager.RemoveCharacterAndAddToExit((Character2)node);
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if (node is Character)
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{
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if (node.GetType() == typeof(Character1))
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_gameManager.RemoveCharacterAndAddToExit((Character1)node);
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if (node.GetType() == typeof(Character2))
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_gameManager.RemoveCharacterAndAddToExit((Character2)node);
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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GD.Print("Exit reached");
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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}
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}
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}
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