Trying to fix spawn issues

This commit is contained in:
2023-09-04 17:22:02 -07:00
parent ad48e723d5
commit 316651f409
17 changed files with 88 additions and 148 deletions

View File

@@ -16,12 +16,17 @@ public partial class AreaExit : Node3D
private void OnExitEntered(Node3D node)
{
if (node.GetType() == typeof(Character1))
_gameManager.RemoveCharacterAndAddToExit((Character1)node);
if (node.GetType() == typeof(Character2))
_gameManager.RemoveCharacterAndAddToExit((Character2)node);
if (node is Character)
{
if (node.GetType() == typeof(Character1))
_gameManager.RemoveCharacterAndAddToExit((Character1)node);
if (node.GetType() == typeof(Character2))
_gameManager.RemoveCharacterAndAddToExit((Character2)node);
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
GD.Print("Exit reached");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
}
}
}