Elevation shot

This commit is contained in:
2023-09-08 14:09:18 -07:00
parent f7008b40ff
commit 29140712f6
17 changed files with 57 additions and 45 deletions

View File

@@ -7,18 +7,19 @@
[sub_resource type="Curve3D" id="Curve3D_7ok4f"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -10),
"tilts": PackedFloat32Array(0, 0)
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, -0.0755615, 2.8497, -5.04305, 0, 0, 0, 0, 0, 0, 0, 1, -10),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 2
point_count = 3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
height = 9.57027
height = 3.3177
radius = 0.57027
[node name="MegamiBeam" type="Node3D"]
[node name="Path3D" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0430247, 0.484383)
top_level = true
curve = SubResource("Curve3D_7ok4f")
script = ExtResource("1_6e1or")
@@ -30,13 +31,14 @@ _hitBox = NodePath("PathFollow3D/Beam")
HasRotation = true
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(0.999999, 0, -0.000799999, 0, 1, 0, 0.000799999, 0, 0.999999, 0, 1, 0)
transform = Transform3D(0.999993, 0, 0, 0, 0.970138, -0.242535, 0, 0.242534, 0.970141, 0, 1, -1)
loop = false
tilt_enabled = false
[node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"]
transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74229e-08, 0, -1, 0, 0, 0)
transform = Transform3D(1, 0, 0, 0, -1, -1.50996e-07, 0, 1.50996e-07, -1, 0, 0, 0)
collision_layer = 12
collision_mask = 0
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
@@ -44,11 +46,11 @@ contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/Beam"]
transform = Transform3D(0.5, 0, 5.82077e-11, 0, 0.5, 0, -5.82077e-11, 0, 0.5, 0.000155393, 0, 0.194262)
transform = Transform3D(0.5, 0, 8.73115e-11, 0, 0.5, 0, -8.73115e-11, 0, 0.5, 0.000155393, 0, 0.194262)
shape = SubResource("CylinderShape3D_bnunv")
[node name="Sprite3D2" type="Sprite3D" parent="Path3D/PathFollow3D/Beam"]
transform = Transform3D(-1, 0, 0.000663249, 0, 1, 0, -0.000663249, 0, -1, -0.00355998, 0, 0.140453)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.00355998, -0.119854, 0.205225)
axis = 1
texture = ExtResource("1_57flt")