Elevation shot
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@@ -30,6 +30,7 @@ public partial class Projectile : Node3D
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public override void _PhysicsProcess(double delta)
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{
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GD.Print("Projectile is at " + GlobalPosition);
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var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
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pathFollow.Progress += Speed * (float)delta;
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if (pathFollow.ProgressRatio > 0.98f)
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