Elevation shot

This commit is contained in:
2023-09-08 14:09:18 -07:00
parent f7008b40ff
commit 29140712f6
17 changed files with 57 additions and 45 deletions

View File

@@ -103,7 +103,7 @@ libraries = {
[node name="Area3D" type="Area3D" parent="." index="4"]
collision_layer = 0
collision_mask = 0
collision_mask = 16
script = ExtResource("2_4y188")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]

View File

@@ -16,20 +16,12 @@ public partial class AreaExit : Node3D
private void OnExitEntered(Node3D node)
{
Character incoming = null;
if (node is Character nodeCharacter)
incoming = nodeCharacter;
else if (node.GetParent().GetParent() is Character parentedNode)
incoming = parentedNode;
var character = node as Character;
_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
if (incoming != null)
{
_gameManager.RemoveCharacterAndAddToExit(incoming.OwnerPlayer);
GD.Print($"Exit reached by {character.Name}");
GD.Print($"Exit reached by {incoming.Name}");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
}
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
}
}