Elevation shot
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@@ -103,7 +103,7 @@ libraries = {
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[node name="Area3D" type="Area3D" parent="." index="4"]
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collision_layer = 0
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collision_mask = 0
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collision_mask = 16
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script = ExtResource("2_4y188")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
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@@ -16,20 +16,12 @@ public partial class AreaExit : Node3D
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private void OnExitEntered(Node3D node)
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{
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Character incoming = null;
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if (node is Character nodeCharacter)
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incoming = nodeCharacter;
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else if (node.GetParent().GetParent() is Character parentedNode)
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incoming = parentedNode;
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var character = node as Character;
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_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
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if (incoming != null)
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{
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_gameManager.RemoveCharacterAndAddToExit(incoming.OwnerPlayer);
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GD.Print($"Exit reached by {character.Name}");
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GD.Print($"Exit reached by {incoming.Name}");
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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}
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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}
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}
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