Set game over for character condition

This commit is contained in:
2023-09-03 15:41:39 -07:00
parent f7417d0afd
commit 23f20f08e0
5 changed files with 35 additions and 16 deletions

View File

@@ -8,9 +8,9 @@ public partial class GameManager : Node
public bool IsP2SelectingCharacter = true;
[Export]
private Array<PackedScene> _p1Characters;
public Array<PackedScene> _p1Characters;
[Export]
private Array<PackedScene> _p2Characters;
public Array<PackedScene> _p2Characters;
[Export]
public Character _p1SelectedCharacter;
@@ -18,6 +18,8 @@ public partial class GameManager : Node
[Export]
public Character _p2SelectedCharacter;
public bool P1GameOver = false;
private int _p1CharacterIndex = 0;
private int _p2CharacterIndex = 0;
@@ -27,15 +29,19 @@ public partial class GameManager : Node
public void OnP1CharacterSelected()
{
if (_p1SelectedCharacter != null)
_p1SelectedCharacter.QueueFree();
var selectedPlayer = _p1Characters[_p1CharacterIndex].Instantiate();
_p1SelectedCharacter = selectedPlayer as Character;
GetTree().Root.AddChild(_p1SelectedCharacter);
var playerSpawnPoint = GetNode<SpawnPoint>("P1SpawnPoint");
playerSpawnPoint.SetPlayerPosition(_p1SelectedCharacter);
}
public void RemoveP1Character()
{
_p1Characters.Remove(_p1Characters.ElementAt(_p1CharacterIndex));
_p1SelectedCharacter?.QueueFree();
_p1CharacterIndex = 0;
}
}
public partial class Character : CharacterBody3D