A lot of UI work....
opening slash animation main menu load first level
This commit is contained in:
219
UI/Animations/UIAnimations.tscn
Normal file
219
UI/Animations/UIAnimations.tscn
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@@ -0,0 +1,219 @@
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[gd_scene load_steps=8 format=3 uid="uid://cjl20bs56430j"]
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[ext_resource type="Texture2D" uid="uid://b1ucutlpx3fnp" path="res://UI/INTRO LORE.png" id="1_f4dp3"]
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[ext_resource type="Texture2D" uid="uid://haxbuoepqn2b" path="res://UI/LEVEL DROP 1.png" id="2_r3e0d"]
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[sub_resource type="Animation" id="Animation_fm0re"]
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resource_name = "RESET"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DissolveRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("FirstLevelSplash:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("DissolveRect:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("LoreSplash:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_ghusn"]
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resource_name = "fade_out"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DissolveRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_qsjit"]
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resource_name = "IntroLore"
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length = 10.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DissolveRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 3, 7.5, 10),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("DissolveRect:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 10),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("LoreSplash:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 10),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("FirstLevelSplash:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_3u8q8"]
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resource_name = "FirstLevel"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DissolveRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("FirstLevelSplash:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("LoreSplash:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("DissolveRect:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_iabf8"]
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_data = {
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"FirstLevel": SubResource("Animation_3u8q8"),
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"IntroLore": SubResource("Animation_qsjit"),
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"RESET": SubResource("Animation_fm0re"),
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"fade_out": SubResource("Animation_ghusn")
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}
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[node name="UIAnimations" type="CanvasLayer"]
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[node name="DissolveRect" type="ColorRect" parent="."]
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visible = false
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modulate = Color(1, 1, 1, 0)
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z_index = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_iabf8")
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}
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[node name="LoreSplash" type="TextureRect" parent="."]
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visible = false
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show_behind_parent = true
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offset_right = 1920.0
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offset_bottom = 1080.0
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texture = ExtResource("1_f4dp3")
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[node name="FirstLevelSplash" type="TextureRect" parent="."]
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z_index = -2
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_r3e0d")
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