Characters exit

This commit is contained in:
2023-09-04 13:39:18 -07:00
parent 5aff65d384
commit 0be97870dc
3 changed files with 35 additions and 13 deletions

View File

@@ -24,6 +24,7 @@ public partial class AreaExit : Node3D
var main = GetTree().Root.GetNode<Main>("/root/Main");
if (!_gameManager.Players.ElementAt(0).CharactersLeftOnStage.Any())
{
_gameManager.OnLevelClear();
main.LoadNextLevel(_levelIndex);
}
}

View File

@@ -11,13 +11,12 @@ public partial class GameManager : Node
public delegate void ReselectCharacterEventHandler(Player player);
private bool _gameOver = false;
private int _characterIndex = 0;
[Export]
private Array<PackedScene> PlayerScenes;
public Array<Character1> P1CharactersOut = new Array<Character1>();
public Array<Character2> P2CharactersOut = new Array<Character2>();
public Array<Character> P1CharactersOut = new Array<Character>();
public Array<Character> P2CharactersOut = new Array<Character>();
public IEnumerable<Player> Players = new List<Player>();
@@ -39,25 +38,27 @@ public partial class GameManager : Node
public void SetToNextCharacter(Player player)
{
_characterIndex = (++_characterIndex) % player.CharactersLeftOnStage.Count();
GD.Print(player.CharactersLeftOnStage.ElementAt(_characterIndex));
player._characterIndex = (++player._characterIndex) % player.CharactersLeftOnStage.Count();
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
}
public void SetToPreviousCharacter(Player player)
{
_characterIndex = _characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --_characterIndex;
player._characterIndex = player._characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player._characterIndex;
}
public void ResetPlayerPosition(Player player)
{
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
GD.Print(player.CharactersLeftOnStage.ElementAt(_characterIndex));
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
}
public void OnCharacterSelected(Player player)
{
GD.Print("Instancing...");
var selectedCharacter = player.CharactersLeftOnStage[_characterIndex];
var names = player.CharactersLeftOnStage.Select(x => x.Name).ToArray();
GD.Print(names);
var selectedCharacter = player.CharactersLeftOnStage[player._characterIndex];
player.SelectedCharacter = selectedCharacter;
GetTree().Root.AddChild(player.SelectedCharacter);
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
@@ -65,10 +66,10 @@ public partial class GameManager : Node
public void RemoveCharacter(Player player)
{
player.CharactersLeftOnStage.Remove(player.CharactersLeftOnStage.ElementAt(_characterIndex));
player.CharactersLeftOnStage.Remove(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
player.SelectedCharacter?.QueueFree();
_characterIndex = 0;
if (player.CharactersLeftOnStage.Count() > 0)
player._characterIndex = 0;
if (player.CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, player);
}
@@ -77,7 +78,9 @@ public partial class GameManager : Node
P1CharactersOut.Add(character);
Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
_characterIndex = 0;
Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
}
public void RemoveCharacterAndAddToExit(Character2 character)
@@ -85,7 +88,9 @@ public partial class GameManager : Node
P2CharactersOut.Add(character);
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
_characterIndex = 0;
Players.ElementAt(1)._characterIndex = 0;
if (Players.ElementAt(1).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
}
public void SetGameOver(bool isGameOver)
@@ -95,5 +100,19 @@ public partial class GameManager : Node
EmitSignal(SignalName.OnGameOver);
}
public void OnLevelClear()
{
Players.ElementAt(0).CharactersLeftOnStage.AddRange(P1CharactersOut);
Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut);
P1CharactersOut.Clear();
P2CharactersOut.Clear();
Players.ElementAt(0)._characterIndex = 0;
Players.ElementAt(1)._characterIndex = 0;
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
}
public bool IsGameOver => _gameOver;
}

View File

@@ -15,6 +15,8 @@ public partial class Player : Node3D
public bool IsSelectingCharacter = false;
public int _characterIndex = 0;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)